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Yong Yong
| Yong Yong | |
|---|---|
| "Sonic 3D Blast 5" ending, where the name originated. | |
| Origin | China/Taiwan |
| Years | 1998-200X |
| Consoles | Game Boy, Game Boy Color |
| First Game | Sonic 3D Blast 5 |
| Sounds used | Yong Yong |
| Engines used | Modified Rockman World 3 Engine |
| Related companies | Sachen |
Yong Yong is believed to be the name of a pirate developer that has developed numerous games for portable Nintendo systems, namely the Game Boy and Game Boy Color. Their games are notorious for being of particularly poor quality, particularly the music, even when compared to other pirate games, as well as most of them being strikingly similar in design and gameplay.
Contents |
Overview
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Added by TaizouYong Yong seems to have originated in the late 1990s, around about the time the GBC came out. It is unknown if they still exist. Their first two games, Rockman 8 and Sonic 3D Blast 5, were monochrome, but all subsequent games have been in color. (Their earliest color games, such as Sonic Adventure 7, suffer from a limited palette, but this improves with later releases.)
The name "Yong Yong" comes from the ending of Sonic 3D Blast 5 and Sonic Adventure 7. None of their other games contain any company credit so it is unknown if this is their real name...or if it is even a name at all.
Although their games often suffer from emulation problems, even the actual cartridge games are flawed, as due to either poor programming or hardware, some of the games can either crash at random moments or at certain points in a game. As well as this, at least two of their games cannot be completed on a real cartridge due to programming flaws, in a similar manner to the NES version of Action 52. Collision detection faults resulting in a character falling through the floor are also common.
As well as this, all of their games seem to be built off the engine used in their Sonic games. The Sonic engine was later used in Pokémon Adventure, which refined the controls a bit from Sonic 7 and Sonic 3D Blast 5, with slight changes made to secondary game aspects, such as the health system and the character's attack. Another game engine they used was from Rockman 8, which changed certain control aspects such as the removal of momentum while walking. This engine so far has only been used in Rockman 8, hacks of said game (like Rockman X4), and Sachen's Thunder Blast Man for the Game Boy Color.
Games
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Digimon
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- Digimon 2
- Digimon 3 Crystal (Digimon 2 with different/reordered levels)
- Digimon 02 4
- Digimon 02 Jade (Digimon 02 4 with different/reordered levels)
- Digimon 02 5
- Digimon 02 Crystal II ("improved" Digimon 02 5 with a different level order and a level song replaced with a new one)
- Digimon Pocket
- Digimon Diamond
Pokémon
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- Mewtwo Strikes Back
- Pokémon Adventure
- Pokémon Diamond Special Pikachu Edition (hack of Super Mario 3 Special; Level 1 can't be completed due to a programming flaw)
- Pokémon Jade (hack of Sonic Adventure 7; crashes at the end of Level 1)
- Pokémon Pearl (hack of Digimon 2)
- Pokémon Ruby
- Pokémon Sapphire
Others
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- Donkey Kong 5
- Gorilla 3 (possible variation of Donkey Kong 5)
- Harry Potter 3
- Lord of the Rings: The Fellowship of the Ring
- Rockman 8 (major hack of Rockman World 3 for Game Boy)
- Rockman X4 (version of Rockman 8 with color)
- Sonic 3D Blast 5 (Game Boy, most likely unrelated to Somari)
- Sonic Adventure 7 (hack of Sonic 3D Blast 5)
- Sonic Adventure 8
- Super Mario Special 3 (based off the NES Super Mario Bros. 3)
Trivia
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- Some of the Yong-Yong game fonts appear to be similar to those used by Ei-How Yang.
- Their games are of similar quality to Rocman X aka Thunder Blast Man for GBC by Sachen.