|Street Fighter II Pro|
Street "Figiter" II Pro's title screen
|Engine||Cony's fighting engine|
|Sound engine||Cony Soft|
|Alternate names/hacks||Street Blaster II Pro, Street Blaster IV Pro 10, Street Blaster V Turbo 20, Street Fighter V Turbo 60, Super Blaster VII Turbo 28|
This appears to be the original Street Fighter II port by Cony and is possibly their first game. This game only contains the original 8 fighters with the bosses appearing in later variants. The presentation is more accurate to the real SF2 than their re-releases/hacks that came afterwards. Like their other games, the AI is considered to be unfairly difficult and is known to frequently spam specials. The special moves themselves are executed differently to the official SF2, requiring the player to press A, B and a direction on the D-pad at the same time with the exception of special moves that require you to press a button repeatedly. The ending is a simple credits screen which appears in many of Cony's other games.
Made by Cony:
- Street Blaster II Pro (1993) - Alternate title for Street Fighter II Pro, most likely released in Western territories to avoid trademark problems.
- Street Fighter IV Pro 10/Street Blaster IV Pro 10 (1993) - Adds Balrog and Vega to the game. The Blaster title was most likely released in Western territories.
- Street Blaster V Turbo 20 (1993) - Uses a different select screen with much bigger icons and is the first known variant to include clones (which all have different names). It also appears that Blanka's stage was changed as well due to unknown reasons. Another version is known to exist with the copyrights altered.
- Street Fighter X Turbo 40 (1993) - Adds Sagat, M.Bison and Terry Bogard from Fatal Fury II, drops Zangief and every character has 3 more recolors of themselves. Another version exists with a Japanese title screen which was most likely released in Asian territories. This is also one of the few Cony games that allows you to switch IRQ modes at the beginning of the game
- Super Blaster VII Turbo 28 (1993) - Drops Terry Bogard from the previous version for Andy Bogard and Mai Mai (Mai Shiranui) and adds Zangief back in. It also reduces the amount of clones so now that every character has one clone but this time all the clones have their own set of graphics and names. This time around, Balrog, Vega, Sagat and M.Bison all have their appropriate stages. (Although Balrog's and M.Bison's themes have been switched around) This version also allows you to switch between IRQ modes.
- Street Fighter V Turbo 60 (1995/1996) - Drops Sagat, M.Bison and the Fatal Fury characters although their icons are used here. Three versions exist but the only difference is the copyright year; two of these have a copyright year of 1996 in different fonts.
- Street Fighter V (20 peoples) (also known as Fighter V) - Only contains the fighters from Street Fighter IV Pro 10. The stages are completely new and all the character names do not show under their lifebars. Some of the player icons and the ending have been taken from Super Fighter III, while Ryu's character select icon has been replaced with an image of Goku from the unrelated Dragon Ball series.
- Street Fighter VI (8 Peoples) (1993) - Only contains the 8 original fighters and uses some of the same assets from Street Fighter V (20 Peoples). However, it appears that the scrolling is broken in the stages, since they don't move around with the characters. Also upon starting up the game, you see the Japanese name for SNK's Art of Fighting come up before the Street Fighter logo.
- Street Fighter VI (16 Peoples) (1993) - Similar to Street Fighter VI (8 Peoples) although every character has their own duplicate as well as the Japanese Art of Fighting name being removed. Other than that, the game remains the same.
- Street Fighter VI (12 Peoples) (1996) - This version removes Dhalsim and Zangief from the roster, possibly so the game uses less space. The title screen appears different compared to the previous versions and the game has a later copyright date but other than that, it remains the same as the 16 Peoples version.
- The Ancient and Modern Heros - Appears to be a hack of Street Fighter V (20 Peoples) that replaces the fighters' select icons with random characters such as Cammy from Street Fighter, Bart Simpson and Wario.
Ryu + Ken
- Hadouken: Back or Forward + A + B
- Shoryuken: Up + A + B
- Hurricane Kick: Down + A + B
- Throw (Punch): (near opponent) Back + A
- Throw (Back): (near opponent) Back + A
- Hundred-Hand Slap: Press A repeatedly
- Sumo Headbutt: Any direction or neutral + A + B
- Throw: (near opponent) Back + A
Blanka (Note: Does not have a crouch kick if you're holding just down)
- Electricity: Press A repeatedly
- Beast Roll: Any direction or neutral + A + B
- Sonic Boom: Any direction (but Down) or neutral + A + B
- Somersault Kick: Down + A + B
- Air Throw: (in air, near opponent) Forward + B (can grab opponents off the ground unlike the original)
- Lightning Kick: Press B repeatedly
- Spinning Bird Kick: Down + A + B
- Air Throw: (in air, near opponent) Forward + A (can grab opponents off the ground unlike the original)
- Lariat: A + B
- Knee Drop: (in air) Down-Back, B
- Piledriver: (near opponent) Down, A + B
- Body Slam: (near opponent) Forward + A + B
- Body Toss (near opponent) Back + A + B
- Yoga Fire: Any direction (but Down) or neutral + A + B
- Yoga Flame: Down + A + B
- Yoga Spear: (in air) Down-Forward, B
- Throw - Forward, a
Bison (Balrog) (Note: Does not have a jump kick)
- Dash Straight: Forward + A + B
- Dash Upper: Back + A + B
- Turn Punch: Press B and then A
Balrog (Vega) (Note: Does not have a jump punch)
- Rolling Crystal Flash: Down + A + B
- Throw: (near opponent) Back + A
- Slide: B
Sagat/Seget (Note: Does not have a jump punch)
- Tiger Shot (High): A
- Tiger Shot (Low): Down + A
- Tiger Uppercut: Any direction or neutral + A + B
Vega (M.Bison) (Note: Does not have a jump punch)
- Psycho Crusher: Forward + A + B
- Scissors Kick: Back + A + B
- Head Stomp: Up + A + B
Terry Bogard (Note: Does not have any standing punches)
- Power Wave: Back + A + B
- Crack Shoot: Down + A + B
- Burning Knuckle: Any other direction or neutral + A + B
Andy Bogard (Note: Does not have a jump kick)
- Hi Sho Ken - Back + a+b
- Shoryudan - Holding forward or neutral + a+b
- Zanei Ken - Up + A + B
- Kuhadan - Down + A + B
Mai Mai (Mai Shiranui)
- Ka Cho Sen - Holding forward or up or staying neutral + A + B
- Ryu Em Bu - Back + A + B(can also be preformed after using Ka Cho Sen by doing a+b)
- Shinobi Bachi - Down + A + B
- On the Player Select screen, USSR is misspelled USSA (possibly Cony got the name mixed with USA) and many of locations appear to be in the wrong place. As well as this, the map itself is poorly drawn when compared with the original map from Street Fighter 2, suggesting that the graphics have been drawn from scratch.
- Zangief's name is misspelled Zangiff. Also Sagat's name is misspelled as Seget in Street Blaster VII Turbo 28.
- The title screen was later hacked by the same people for Street Blaster II Pro and Street Fighter V Turbo 60, the games being almost identical except that the latter has many clones to fight.
- The Cony logo appears different in this game, looking more like the Capcom logo.
- Due to a programming oversight, the ending can be accessed by going into 2 player mode and beating all 8 characters with one of the players.
- Ryu, Chun-Li and Vega (M.Bison) have reappeared in World Heroes 2, another game by Cony. In that game, Vega uses his stage from Street Fighter X Turbo 40 instead of Super Blaster VII Turbo 28 but uses Guile's theme instead of Dhalsim's.
- The credits say that the game was tested by "Fat Cat" which is really weird and also really hilarious
Xing Ji Wu Shi - Super FighterEdit
|Xing Ji Wu Shi - Super Fighter|
Xing Ji Wu Shi's title screen
|Developer||Cony Soft (hacked by Waixing)|
|Engine||Cony's fighting engine|
|Sound engine||Cony Soft|
Xing Ji Wu Shi - Super Fighter (星际武士) is a hack of Cony's Street Blaster V Turbo 20 published in 1996.
This hack changes all the graphics and music while still keeping the gameplay and movesets intact. All the characters and stages were changed to be more sci-fi-like, with some of them being robots or aliens. The music was also changed as well although some of them just appear to be remixes of Cony's versions of the SFII music. Like many of Waixing's games, everything's in Chinese but the character names still remain in English. There also appears to be a bug where after a character is defeated, they end up appearing at the bottom of the screen instead of on the floor of the stage.
- Gardine/Yunta (Ryu)
- Eadmund/Morege (Dhalsim)
- Astar/Parsim (E.Honda)
- Binlitt/Peartin (Zangief)
- Dam/Kin (Balrog (Vega))
- Hisse/Fellau (M.Bison (Balrog))
- Hont/Clisse (Guile)
- Marilin/Rose (Chun-Li)
- Slinla/Batow (Blanka)
- Even though Ken is removed from the game, there appears to be two unused characters in his place. One is a clone of Eadmund with the name "Fay" and the other is a clone of Hont named "Pilrug". Given how these names weren't used elsewhere, it was likely that either they were planning on a replacement for Ken or Eadmund and Hont would've had a third clone but were discarded for unknown reasons.