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Titenic/Unused Stuff

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TitenicEdit

Titenic has cutscenes and even an ending like Harry's Legend but they all go unused.

Like Harry's Legend, Titenic also has debug level select. This can be enabled with the Game Genie codes AETPZP and AEYPLP.

Unused Enemies/ObjectsEdit

EnemiesEdit

  • "Rainbow" (A tall guy holding a pistol and shoots at you). There are 2 palettes of him: a green one and a brown one.
  • "Bomb Man" (Tosses dynamite at you which blows up on the ground) There are 2 forms of him, a red one and a green one.
  • A lizard looking creature, which walks around and then he start spining around. He is completely invincible the whole time.

Alternate palettesEdit

  • "Big Head" (first enemy in the 3rd level) with a darker palette.
  • "Cookier" (chef enemy) with a brown palette.
  • "Fat Man" (4th boss) with a green palette. Interesting enough, he has less HP than the purple variant and dies like any other enemy.
  • "Mary" (2nd human enemy in the first level) with a dark pink and orange palette.

ObjectsEdit

  • Normal box (which has a hitbox)
  • Violet chair
  • Red chair
  • Barrel
  • Flower pot (Alternate pallet)
  • Red lamp
  • Water droplets
  • Glitched object that slowly moves from left to right.
  • An object that goes on top of the water.
  • Object 1C - Disappears immediately when spawned.

Unused GraphicsEdit

  • The game has GAME START and LOAD GAME, these probably go on the title.
  • A font that was meant to be used for the cutscenes.
  • An unused red font for the HUD.
  • Unused TITENIC logo.
  • In Jack's ship levels, there is a blue box which goes unused. This box appears to be unfinished since it's constantly flashing.
  • In Rose's ship level, there are broken windows for the top part of the ship.
  • An unused Go graphic.
  • An unused small chandelier.
  • A flower pot with a different design than the one that appears in the game. This one also appears to have a shattering animation.
  • A small unknown graphic that looks simiarly to candles.
  • A small block, it's unknown where this was going be used.

Unused TextEdit

Unused text in the ROM: CONTINUE, PRESS A, PLAYER SELECT and STAGE.

Harry's LegendEdit

Unused Graphics/TextEdit

  • XIYXOX - Changes the Harry Potter HUD to the unused "Harry Botter" HUD

These are all leftovers from Titenic and they all use the wrong tiles:

  • PEZZSZ - "Time Up" text.
  • SYYZOG - Heart icon and lives display.
  • OLYZXG and YLYZOG - Name for player 1.
  • OLYZXG and GTYZOG - Name for player 2.
  • OLYZXG and KPYZOG - Display for enemy names for player 1.
  • OLYZXG and OGYZOK - Display for enemy names for player 2.
  • UYYZOK and NLYZXG - Display for PRESS A and 2nd player names.
  • PTTZOT - Enables the score for 2nd player.
  • PAILKT - Enables the unused save/load future from Titenic.

Leftover cutscenes from Titenic.The graphics are not presented in the ROM and use the wrong ones:

  • TATAYI and TATAII - Level 5 cutscene image.
  • TATAYI and YATAII - Ending cutscene image.

Leftover levels from Titenic: Edit

  • YAGXVZ - The room where you start whit Rose.

Unused level handlers: Edit

  • Address 004E Value 05 - Jack's ship header,the graphics are missing in this game and also load the wrong ones.
  • Address 004E Value 07 - An unused variation of Jack's ship header.
  • Address 004E Value 09 - An unused variation of the island header.

Leftover game code from Titenic: Edit

  • EVLTKG - Enables jump attack.
  • PEZVLP - Changes Harry's coding to Rose.

Unused Enemies/Objects

Enemies

  • A light purple enemy,which looks like the boss enemy.

Objects

  • An object that goes on top of the water.
  • Glitched object that slowly moves from left to right.
  • Different colored icebergs
  • Object 1C - Disappears immediately when spawned.
  • Water droplets
  • A light brown colored hazard.
  • An object that loads the unused Jack's ship header.
  • A green glitched object,which turns into a bat,after hitting the floor it turns into a rat.
  • A black rat,stands in a hit pose.

Alternate palettes

  • A variation of the light purple enemy,has the wrong sprites and the palette is the same as the iceberg on stage 2.
  • A variation of the punk enemy whit a blue palette.
  • A variation of the fat man enemy whit a purple palette.
  • A variation of the ghost enemy whit a orange grey palette.
  • A variation of chess piece whit a green palette.
  • A variation of the fat kid whit a dark green yellow palette.
  • A variation of flying fire whit a darker palette.
  • A variation of the boss enemy,whit a blue palette and uses the wrong sprites.
  • A variation of the boss enemy,whit a red palette and uses the wrong sprites.
  • A variation of the light purple enemy,whit a light violet palette.
  • A variation of the fat man enemy whit a light green palette.
  • A variation of the ghost enemy whit a orange light purple palette.

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