|The Lion King V: Timon & Pumbaa|
|Engine||TomSoft's Lion King III engine|
Changes and gameplayEdit
The game itself is very similar to its counterpart in terms of gameplay. Before starting the game, the player is forced to choose one of three playable characters: Simba, Timon and Pumbaa. Simba is balanced overall, but has no projectiles and can only swim for a limited amount of time. Timon has the slowest speed, but he can swim without an oxygen limit and uses tomatoes as his weapon. Pumbaa is heavy to control and can't hold on the cliffs, but has the fastest speed which can be used to ram the enemies.
The goal of each level is to find the boss and beat them in order to proceed to the next level. Such items as stars (extra points) and hearts (extra hitpoints) can be met on the way, as well as a lot of enemies like frogs, birds etc. No more than nine lives are allowed to be held by the player; if a life is lost, the entire level has to be restarted from the beginning. If all lives are lost, the game is over and you have to start over, due to the lack of continues, although you can earn extra levels every 100,000 points.
Overall, the only real changes in the game come from its vastly improved graphics, music and the fact it has new levels.
Infamy and receptionEdit
Within the pirate gaming community, this game is infamous for its child-unfriendly game over screens which depict Simba, Timon and Pumbaa committing sucide in gruesome and rather upsetting ways, such as Simba hanging himself, Timon burying himself alive, and Pumbaa willfully leaping into a boiling pot.
The game is generally considered to be as bad as the original due to, despite the cosmetic changes, the gameplay still being plagued by poor controls and physics.