BootlegGames Wiki
Advertisement
This article is about Super Mario World 64. For games with a similar title, see Super Mario World (disambiguation).

Super Mario World 64 is a pirated port of the SNES game, Super Mario World, made for the Sega Mega Drive by an unknown developer.

Overview[]

Super Mario World 64 - Gameplay

Gameplay.

In the game you play as Mario alone; Yoshi does not appear at all (though references to him are retained in the intro and via the appearance of Dragon Coins). Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.

The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though with the original scoring system removed, this apparently serves no purpose here. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first and third levels of the original, with the third being Iggy's Castle. This leads to the boss fight with Iggy Koopa; however, his platform lacks the original "Mode 7" tilting effect. After the next three levels you meet the second and final boss, which resembles a gigantic, black cue ball. This boss bounces across the stage and will almost immediately shoot three Bullet Bills from its mouth at Mario once it reaches the other side. This boss is rather difficult to defeat, since it is only vulnerable for almost a split second (Which is between when it reaches the other side and when it starts firing) and must be hit a total of ten times.

After beating this boss, a screen appears with a picture of Mario, Luigi and Princess Peach with the words "The End" above them, which was in fact the actual ending screen for Super Mario World.

The music in the game is primarily taken from two Mega Drive titles based on television shows: the Disney-licensed TaleSpin; and Jeopardy!, a simulation of the same-named game show. These games, like this bootleg, used the GEMS sound driver, so it can be assumed that the developers of this game used GEMS and picked out tracks from the aforenamed games in lieu of producing covers of Super Mario World's actual music. However, the music for the title screen and first level are covers of the equivalent music cues in Super Mario World. The third level (Iggy's Castle) uses the theme song from the Mega Drive version of Garry Kitchen's Super Battletank, while the fourth and sixth stages' music cues are taken from Ariel the Little Mermaid, another Disney game on Mega Drive.

The start-up screen uses the "It's-a me, Mario!" voice sample from Super Mario 64. The title screen is taken from Super Mario All-Stars + Super Mario World, with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).

This game also uses the SFX engine of WBIII, a licensed Mega Drive game and Marko's Magic Football.

Levels[]

  • Yoshi's Island 1
  • Yoshi's Island 3
  • Iggy's Castle
  • Donut Plains 1
  • Ice Level
  • Maze Level
  • Final Boss Fight

Music[]

Name Description Source
Title Theme A song that plays on the title screen. Super Mario World
Overworld Theme A song plays on the first stage. Also plays on the sixth stage where Mario is outside. Super Mario World
Encounter with the Iron Claw A song plays on the sublevel. TaleSpin (Genesis)
The Jungle / The Lost City A song plays on the second stage. TaleSpin (Genesis)
BGM #5 A song plays on Iggy's castle, the third stage. Super Battletank: War in the Gulf (Genesis)
Sea Duck The song plays battling Iggy Koopa. TaleSpin (Genesis)
Map Theme A song plays on the fourth stage. Ariel the Little Mermaid
San Francisco The song plays on the fourth stage's sublevel. TaleSpin (Genesis)
Final Jeopardy! ~ Think A song plays on the fifth stage. Jeopardy! (Genesis)
Level 1: The Reef A song plays on the sixth stage. Ariel the Little Mermaid
Boss Theme The song plays battling a giant ball monster. TaleSpin (Genesis)
Jeopardy! Theme A tune plays on the ending. Jeopardy! (Genesis)

Gallery[]

Main article: Super Mario World 64/gallery

Video[]

Advertisement