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{{Infobox game
 
{{Infobox game
 
| name = Super Mario World 64
 
 
| image = File:Smw64.gif
|name = Super Mario World 64
 
 
| publisher = Unknown
|image = File:M64-1.JPG
 
 
| developer = Unknown
|caption = The title screen, taken from Super Mario All-Stars.
 
 
| console = Genesis/Mega Drive
|publisher = Unknown
 
  +
| sound = GEMS
|developer = Unknown
 
  +
| alt = ''Super Mario Bros. IV''
|console = Genesis/Megadrive
 
 
 
 
}}
 
}}
'''''Super Mario World 64'''' is a pirated loose port of [http://en.wikipedia.org/wiki/Super_Mario_World], made for the Genesis by an unknown developer.''
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'''''Super Mario World 64''''' is a pirated port of the SNES ''Super Mario World'', made for the Mega Drive/Genesis by an unknown developer, at an unknown date (but presumably some time after the original release of Super Mario 64, in 1996). Super Mario World 64 was probably created by the same people who created Super Donkey Kong 99 (A bootleg original Donkey Kong Country game for the Sega Genesis).
   
 
==Overview==
 
==Overview==
 
[[File:M64-5.JPG‎|thumb|346px|Screenshot of gameplay.]]
 
[[File:M64-5.JPG‎|thumb|346px|Screenshot of gameplay.]]
The whole game only has you playing as Mario, with Yoshi not making any appearance throughout. The end of each act tallies up the amount of enemies you defeat, though this doesn't seem to serve any purpose as the game doesn't keep any score. Holding A allows you to run, but the running start required before Mario starts running is a bit prolonged, making careful jumps that require the distance a bit tricky. Control generally is very stiff.
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In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.
  +
 
The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though this doesn't seem to serve any purpose as the game doesn't keep score. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first two levels of the original, with the third being Iggy's Castle which leads to the Iggy boss. After the next three levels you meet the final boss, which resembles a gigantic cue ball. After beating this boss, a screen appears (taken from the SNES ''Super Mario World'') which has a picture of Mario, Luigi and Princess Peach with the words "The End" above them while the ''Jeopardy!'' theme plays.
   
 
The music in the game is primarily taken from the two Genesis titles ''Tale Spin'' and ''Jeopardy!''. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built their own sound driver. However, the music for the title screen and first level are remade from ''Super Mario World'', and the song used for the third level (Iggy's Castle) uses the theme from the Sega Genesis version of Garry Kitchen's ''Super Battletank''.
The game only has six levels, one boss after each three. Only the first four levels of the game are based off of the same level layouts of their corresponding stages in the original SFC game of which they were copied, though even then they at points start changing into a layout not in the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the same thing as in the original game, with the third being Iggy's Castle which leads to the Iggy boss. After the next three levels you meet the final boss, which resembles a gigantic cue ball. After beating this boss a screen appears that resembles the same ending as you get in the Super Mario World for Famicom, which is a picture of Mario, Luigi and Princess Peach with the words "The End" above them. The Jeopardy theme also plays over this.
 
   
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The start-up screen uses the "It's-a me, Mario!" voice sample from ''Super Mario 64''. The title screen is taken from ''Super Mario All-Stars + Super Mario World'', with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).
The music in the game is primarily taken from the two Genesis titles Tale Spin and Jeopardy. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built any of the game over either of those two titles.
 
   
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==Gallery==
 
<gallery>
 
<gallery>
  +
mw64.jpeg|Boxed copy.
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smwback.jpg|Picture showing the back.
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mar.jpeg|A later reprint of the game from between 2002-08 distributed by [[Guangzhou Li Cheng Industry & Trade Co|Winsen]]. While the box re-titles it ''Super Mario Bros. IV'', the title screen in-game remains unchanged.
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SMW64 PCB.jpg|Front shot of the PCB.
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Luigi_031913_spot02.jpg|New 2013 artwork.
  +
Impose.jpg|Another cartridge. This one puts the boarder that is on official Sega cartridges to make it look more like an official game.
 
</gallery>
 
</gallery>
  +
[[Category:Games]]
ot
 
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[[Category:Platform games]]
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[[Category:Mega Drive/Genesis games]]
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[[Category:Mario games]]

Revision as of 04:34, 7 June 2014

Super Mario World 64 is a pirated port of the SNES Super Mario World, made for the Mega Drive/Genesis by an unknown developer, at an unknown date (but presumably some time after the original release of Super Mario 64, in 1996). Super Mario World 64 was probably created by the same people who created Super Donkey Kong 99 (A bootleg original Donkey Kong Country game for the Sega Genesis).

Overview

File:M64-5.JPG

Screenshot of gameplay.

In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.

The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though this doesn't seem to serve any purpose as the game doesn't keep score. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first two levels of the original, with the third being Iggy's Castle which leads to the Iggy boss. After the next three levels you meet the final boss, which resembles a gigantic cue ball. After beating this boss, a screen appears (taken from the SNES Super Mario World) which has a picture of Mario, Luigi and Princess Peach with the words "The End" above them while the Jeopardy! theme plays.

The music in the game is primarily taken from the two Genesis titles Tale Spin and Jeopardy!. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built their own sound driver. However, the music for the title screen and first level are remade from Super Mario World, and the song used for the third level (Iggy's Castle) uses the theme from the Sega Genesis version of Garry Kitchen's Super Battletank.

The start-up screen uses the "It's-a me, Mario!" voice sample from Super Mario 64. The title screen is taken from Super Mario All-Stars + Super Mario World, with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).

Gallery