FANDOM


Super Mario Bros. 2
Super Mario 2 1998 (Unl) -!-000
Super Mario Bros. 2's title screen.
Hack of Sonic Jam 6
Publisher Unknown
Developer Unknown
Original developer Unknown
Console Sega Mega Drive
Date 1998
Alternate names/hacks Super Mario 2 1998, Sonic Jam 6

Super Mario Bros. 2 is a pirated port of Super Mario Bros. for the Mega Drive, made by an unknown company in 1998.

Overview Edit

Super Mario 2 1998001

Super Mario Bros. 2's gameplay.

Despite the name, this is actually a port of the first Super Mario Bros. and is based off the SNES port. The engine is remade, and as a result the game is much more difficult to control. The bosses at the end of each world can now be jumped on like a standard enemy. Unlike bosses from Super Mario Bros. 3, the bosses die after only one stomp, which makes the battles fairly easy. It's also more glitchy than the original game, a prime example being the enemies glitching in certain situations. The graphics and music are taken from the original game, but the level intro/status screen is completely different and the music is slightly different here. Mario's small sprite seems to be an edit of his big sprite.

The SNES music has also been ported to the Mega Drive quite well. When Bowser is defeated for the last time, Peach can finally be saved although her sprites seem to be glitching in a indescribable manner. As you save the Princess, the text "THANK YOU SONIC THE KINGDOM IS SAVED NOW TRY AGAIN" is displayed. This may imply that this game is a hacked version of another bootleg game for the Sega Mega Drive, known as "Sonic Jam 6", shown down below.

Gallery Edit

Sonic Jam 6 Edit

Sonic Jam 6
Sonic Jam 6
Sonic Jam 6's title screen.
Publisher Unknown
Developer Unknown
Console Sega Mega Drive
Date 1998
Alternate names/hacks Super Mario Bros 2
Super Sonic Bros.

Sonic Jam 6 is a version of Super Mario Bros. 2 featuring Sonic instead of Mario. This version replaces the title screen with ported version of Sonic Jam's and includes a screenshot of the Sega Mega Drive version of Sonic 3D Blast's intro to overlap Mario's face on the level intro/status screen. However, his face wasn't removed in the bonus areas.

Overview Edit

As with Super Mario Bros. 2, the game is a direct port of the Super Mario All Stars version of Super Mario Bros on the SNES, with the only changes being the title screen, the "2 player mode" was deleted, level intro/status screen, and Mario's sprites replaced with Sonic's from Sonic The Hedgehog 3 and the sprites of the mushrooms, fire flowers and coins are badly colored. The gameplay is identical to the original version, with all the levels, enemies and powerups. As you start the game, instead of being a shorter version, Sonic is red. He will regain his normal color whenever a Mushroom is picked up. He'll turn red again when making physical contact with an enemy. His palette does not change when a Fire Flower is picked up, though he can still shoot fireballs.

Little was changed as Bowser is still the boss at the end of every level and Mario's face can still be seen in the special warp pipes. Coins and enemies such as Goombas and Koopas are still intact.

Many assume this version was released later on, but it's difficult to tell because in the ending of Super Mario Bros. 2, Peach says "Thank you Sonic" instead of "Thank you Mario," as well as the presence of some graphical glitches at the bottom of the screen.

Gallery Edit

Screenshots Edit

Boxes and cartridges Edit

Origins Edit

Super Mario Bros. 2's cartridge has an ID number of ES48002, while Sonic Jam 6 has an ID of ES48001. This implies that Sonic Jam 6 possibly was the first to be released, however, both were released in 1998. The ES in the ID also might imply a link to Waixing as they used the ES letters in the logo of their former company alias, ESC Co. Ltd.

Trivia Edit

  • Some might compare Sonic Jam 6 to Somari which was an Famicom port of Sonic the Hedgehog that featured Mario in the role instead of Sonic.
  • The game may sometimes crash during any level featuring a Lakitu Cloud. Whenever Lakitu throws a spiked shell, it may leave behind a trail of them causing the emulator to lock up. However, in Kega Fusion and on real hardware, it doesn't crash.
  • If one enters the Game Genie code "AEAA-AAFG" into Super Mario 2 1998, it will reactivate the unused 2 player mode feature seen in Sonic Jam 6. The 2nd player will have Luigi as a palette swap. However the palette will glitch when getting a power up or restarting the stage.

External link Edit