|Super Donkey Kong - Xiang Jiao Chuan|
Super Donkey Kong - Xiang Jiao Chuan's Title Screen
|Publisher||Liang Yi Productions?|
|Developer||Chengdu Tai Jing Da Dong Computer Co?|
Super Donkey Kong - Xiang Jiao Chuan is a Donkey Kong Country pirate for the Famicom based off Donkey Kong Country on the SNES. The developer is unknown, although a Chinese message appears at the start of the game reading "兩亦製作" (Liǎng Yì Zhìzuò, "Liang Yi Productions"). The game is infamous for its graphics, including a sprite of Donkey Kong that soon become an obscure Internet meme called "Dawnkey Kawng", similiar to Fortran.
This game is often considered to be somewhat less accurate than other pirates based off the Donkey Kong Country games, with the game seemingly made from scratch. The player can only choose to be either Donkey or Diddy Kong (and the other can't be played through destroying DK barrels) via a character select screen and they lose a life after three hits as opposed to one, although (like some Action 52 games) no life bar is shown during gameplay. The game itself is often criticised for its poor controls and audiovisuals. The A button jumps and the B button either picks up a barrel, throws it or activates the character's walking attack which subsequently allows them to run. The jumping is considered to be awkward because (in a reverse-Somari fashion) jumping causes the Kong to move at a running pace, and, like Yong Yong's games, the player can only turn around when at the peak of the jump, which makes it difficult to do precision jumps, which are all but mandatory throughout the game. However, unlike said company's games, the player can choose the height of the jump.
The level design is also criticised for being difficult due to the controls. There are five levels: the Forest, Mushroom, Pool, Grass and Cave levels, all of which require the player to make numerous precision jumps. One critical flaw related to this anomaly is that the end of the first part of the Forest level requires the player to blow up a wall in a pit by pushing a bomb into it (performed by walking into it) to access the next part, though the wall appears to take little damage when hit, leading many to think that you're supposed to go over this pit through a series of moving platforms. However, this actually leads (incorrectly) to a bonus level with many precision jumps and, ultimately, a dead end. This is likely a glitch, because rolling into a specific spot in the level teleports the player to this bonus level. By (correctly) accessing it this way it includes several extra lives and a functional exit to the Mushroom level.
When using the level select screen, completing a level will not advance you to the next level, which can be confusing for an uninitiated player who presses start expecting the next level and instead restarts the level just completed. Like in Donkey Kong Country 4, passwords are given as opposed to a save feature, although these are awarded after completing a level as opposed to after getting a game over. The player is given two continues, and using one takes the player back to the level select screen. Like in Donkey Kong Country, collecting 100 bananas gives the player an extra life, with the lives themselves being represented by brown hearts on the top left corner of the screen.
The graphics are vaguely based off those of Donkey Kong Country, with the enemies and most of the levels looking somewhat like their counterparts from that game. The music is seemingly original, and so are the sound effects, however, most of the music is off-key and is widely considered to be annoying.
- The ROM has several tile layouts in common with Super Contra X, including the tiles from said game's title screen, hinting that this game may have been built using the same engine as Super Contra X.
- The name translates to "Super Donkey Kong - Banana Boat".