|Super Contra 7|
Super Contra 7's Title Screen
|Date||1996, 1999 (Super Contra 8)|
|Engine||Modified Contra engine|
|Alternate names/hacks||Super Contra 8, Super Fight I, New Contra|
This game is based off the Contra series, and has a total of 5 levels (named areas in this game like in Super C) with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C and the first level is mostly ripped from Mighty Final Fight.
The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it's moving horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus making them hard to avoid. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra.
The weapons are somewhat different in this game. The flying powerup containers appear at set points in each level, they take two shots to destroy (unlike one in the other games) and the powerups are random. The default weapon is the machine gun like in Contra 3 on the SNES, the Spread gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser gun works similar to the NES originals and the Fire gun is similar to the one in Super C. The R powerup (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.
The control is mostly identical to NES Contra/Super C, though with minor differences. The player cannot jump while running near edges. The shooting system is similar to Contra III, having autofire if holding down the fire button; however, the Machine gun and Fire gun can shoot faster by rapidly pressing the fire button.Some of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being the colour.
- The signs in Area 1 which read "Ootototel" were hotel signs in Mighty Final Fight.
- There are a couple of cheat codes which the player can input right on the title screen.To start the game with fifty lives, A+Start or B+Start has to be pressed, while in order to access the ending screen, all of these buttons should be pushed at the same time. The ending can also be accessed by watching the demo loop until its' end.
- This game was later hacked to make Super Contra 8 and two versions of Super Fight 1, all of which would later be released on numerous multicarts and Famiclones. Both versions of Super Fight I contain the first two levels, though one version omits the bosses and has a different color palette. All three hacks are made by Waixing. Super Fight I was released on a series of 4-in-1 Benshieng multicarts.
- The first version of Super Contra 7 is actually titled New Contra.
- The spreader and laser's fire sounds have been swapped.
- The Chinese title (超级战魂) actually translates to "Super Fighting Spirit".
- The Laser is more useful than the Spread Gun, as the Laser doesn't dissapear when firing while it's on screen. The Spread Gun fires only one round of shots at a time, making it slower.