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Street Heroes

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Street Heroes
StreetHeroesTitle
Street Heroes' title screen
Publisher Sachen
Developer Sachen (Famicom), Ei-How Yang? (GBC)
Console Famicom
Date 1993 or 1994
Sound engine Sachen / Ei-How Yang
Alternate names/hacks Samurai Spirits (alternate Famicom version)

Street Heroes is an unlicensed fighting game for the Famicom and Game Boy Color, released by Sachen.

Story Edit

Far away in the Aotis continent, sword coexists with the magic. People there all have unimaginable power. So it brings up lots of warriors.

Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger and Dark Moon get together for a race. However, there is some scheming behind the race...

Overview Edit

This game is heavily influenced by Street Fighter II, featuring various fighters from many areas, each with special moves of their own.

They are:

  • Rex
  • Malcolm
  • Roger
  • Daphne
  • Big Whale
  • Ned
  • Rock Tiger
  • Dark Moon (boss only)

Also, like Street Fighter II, after defeating all the playable fighters, the player must also defeat a non-playable character named Dark Moon, as well as a recolor of the player. In the Famicom version, each player has his/her own ending, but you only get the real endings if you've set the difficulty high enough, much like the home versions of many fighting games.

Oddly, this game has a DIP switch which renames the game to Samurai Spirits and changes the intro to match this.

Game Boy Color Port Edit

This was one of the few games by Sachen to be ported to the Game Boy Color. Although the possible developer remains unknown, it is possible that former Sachen programmer Ei-How Yang had a role in developing this version. Compared to the original game, this game also shares unique 8x8 and 8x16 font assets only found in games programmed by the same developer. Another form of possible evidence includes the sound engine used (evidenced by remnants from Dan Laser, another Game Boy game by Sachen that was also developed by Ei-How Yang.)

The game is mostly the same, except for the lack of a few music tracks (The rest of the music from the original Famicom game was used in Capcom vs. SNK: Millennium Fight 2001), stages being in a preset order, and the ending being the same result no matter what fighter you select, since the ending is all of the endings from the Famicom version. Voice clips are also not present in this version. While existing ROM dumps of the port have surfaced on obscure websites, none of them currently work successfully in any emulator.

Trivia Edit

  • For a rarity in unlicensed Famicom fighting games, the Famicom version contains many sampled voices. Another one to use voice clips is City Fighter IV, which processes samples through a custom board.

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