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Street Fighter II: Champion Edition

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Street Fighter II: Champion Edition
Street Fighter II Champ. Edition (Hack) 0000
Street Fighter II: Champion Edition's title screen
Hack of Street Fighter II: The World Warrior
Developer Twin Eagles Group
Original developer Capcom
Console SNES
Date 1993
Alternate names/hacks Street Fighter III: Super Version, Street Fighter V
Street Fighter II: Champion Edition is a hacked version of the original SNES port of Street Fighter II: The World Warrior, developed by Twin Eagles Group and published by an unknown company. It was distributed in South America and was available before the official SNES port of Turbo: Hyper Fighting.
Street Fighter II Champ. Edition (Hack) 0001

SFII:CE's character select screen

Although the game is referred to as "Champion Edition" on the packaging,

it is never actually referred to as such on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in said release. 

Unlike the official SNES port of the original SFII, this version adds the ability to play as the final four boss characters (M. Bison/Dictator, Sagat, Balrog/Boxer, and Vega/Claw), which was a feature previously unavailable, despite rumors floating around at the time. Prior to this game's release, the only way to access these characters was through a Game Genie code published in the American video game magazine Electronic Gaming Monthly, which was extremely buggy and only worked in two player versus mode.

Character implementationEdit

The four additional boss characters have portraits on the character select screen, although they are not in the same layout as the original arcade game. They can use their alternate color costumes with the use of the Capcom code as in the original version.

Each character has their special moves mapped out to another character's existing moveset, for instance M. Bison (Dictator) has his special moves mapped to Guile's special move set. This means that boss characters do not have access to their full special move set. 

Characters' normal moves are not the same as the arcade CE, and often may have the same animation for different attacks. 


After defeating the final boss, the game will show a glitching victory screen and freeze, requiring a system reset. 

Often when playing as the boss characters, after using a crouching attack their attack animation will continue to be a crouching attack, even if the directional pad is no longer being pressed.

Easter EggsEdit

If the Capcom code that allows players to select the same character is input, it will also activate a cheat that will allow the use of special moves in mid-air.

Additional versionsEdit

Two follow up hacks were distributed in South America that are based on Twin Eagle Group's SFII:CE. They feature a variety of changes, most of which can be accomplished by using a cheat device on a normal SFII cartridge. TEG never listed these as being a part of their work, and due to the additional credits at the title screen it appears an unrelated South American group was responsible.

  • Street Fighter III: Super Version
  • Street Fighter V

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