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*[[Jing Ke Xin Zhuan]]
 
*[[Jing Ke Xin Zhuan]]
*[[Street Fighter II]]
+
*[[Street Fighter II (Famicom)|Street Fighter II]]
 
*[[Master Fighter VI']] (?)
 
*[[Master Fighter VI']] (?)
   
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*[[Somari]]
 
*[[Somari]]
 
*[[Av Jiu Ji Ma Jiang 2]]
 
*[[Av Jiu Ji Ma Jiang 2]]
*[[Garou Densetsu Special|Garou Densetsu Special]]
+
*[[Garou Densetsu Special]]
 
*[[Aladdin]]
 
*[[Aladdin]]
 
*[[Super Mario World]]
 
*[[Super Mario World]]

Revision as of 21:20, 22 January 2011

The Someri Sound engine is an engine mainly used by Someri Team/Hummer Team which was programmed sometimes in early 1992. The first game which use it is Jing Ke Xin Zhuan.


Revisions

There are 4 revisions of the engine, each time they improve it by changing some instruments and adding some new ones.

Original (v1):


Revision 1 (v2):


Revision 2 (v3): - This one is very similar to v2 so it's hard to list some games


Revision 3 (v4): - That one could probably fit in Revision 2 but these games use some instruments that weren't used before.