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*[[Jing Ke Xin Zhuan]] |
*[[Jing Ke Xin Zhuan]] |
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− | *[[Street Fighter II]] |
+ | *[[Street Fighter II (Famicom)|Street Fighter II]] |
*[[Master Fighter VI']] (?) |
*[[Master Fighter VI']] (?) |
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*[[Somari]] |
*[[Somari]] |
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*[[Av Jiu Ji Ma Jiang 2]] |
*[[Av Jiu Ji Ma Jiang 2]] |
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− | *[[ |
+ | *[[Garou Densetsu Special]] |
*[[Aladdin]] |
*[[Aladdin]] |
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*[[Super Mario World]] |
*[[Super Mario World]] |
Revision as of 21:20, 22 January 2011
The Someri Sound engine is an engine mainly used by Someri Team/Hummer Team which was programmed sometimes in early 1992. The first game which use it is Jing Ke Xin Zhuan.
Revisions
There are 4 revisions of the engine, each time they improve it by changing some instruments and adding some new ones.
Original (v1):
Revision 1 (v2):
- Street Fighter IV
- AV Bishoujo Senshi Girl Fighting (?)
- Dragon Ball Z - Super Butoden 2
- Mortal Kombat II
- Yuu Yuu Hakusho Final
- Shisen Majiang 2
Revision 2 (v3): - This one is very similar to v2 so it's hard to list some games
- Kart Fighter
- Somari
- Av Jiu Ji Ma Jiang 2
- Garou Densetsu Special
- Aladdin
- Super Mario World
- Mortal Kombat II Special
- Power Rangers III
- Shin Samurai Spirits 2
- Earthworm Jim 3
Revision 3 (v4): - That one could probably fit in Revision 2 but these games use some instruments that weren't used before.
- Donkey Kong Country 4
- Street Fighter Zero 2 '97
- King of Fighters '96