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May 5, 2017
Aladdin II is a very peculiar unlicensed port of SNES version of the genuine game, specially regarding to its origins. Although is not clear who is the company nor the developer behind this port, it's probable that it was developed by some members of the company who made Pocket Monsters and its sequel, probably by Chuanpu ex-members. That would mean that Pocket Monsters was actually developed by Chuanpu ex-workers and published by X-Boy (this would make sense, as DVS Electronics were more related to SNES titles and it's not sure if they really were the real publishers, thanks PGC guys for your help, specially King Pepe!). The reason behind this thoughts are several evidences in the form of game elements, suspicious similarities in the game engine itself and some discusions in the Pirated Game Central community.
From start, Pocket Monsters, its sequel and Aladdin II share the same glitches, enemies always respawn when you refresh the screen and you can jump higher when you land on them. The jumping ability of the character, in terms of speed, altitude and distance are completely the same. When the character gets hurt, it blinks just like in the other games and even the damage sound effect is glitched like in the Pocket monsters bootlegs. The sound effects are weird too and some of them are almost identical to the ones that appear in the previous unlicensed titles, even the sound engine sounds similar. And all of these thing aren't the only suspicious elements found, because the game also has a nearly identical pause menu (the same but with changed graphics), even its game header is practically the same as Pocket Monsters ones if we open the rom files with an hex editor.
Said that, I have to say that the game is very enjoyable and there aren't any remarkable problems.