Aladdin's title screen
|Sound engine||Someri Sound Engine v3|
|Alternate names/hacks||Aladdin II, Aladdin III, Aladdin 4, Aladdin Special, Popeye II: Travels in Persia|
This game is a port of the SNES Aladdin. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of Somari, making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level. Like with Super Game´s Super Lion King, an official NES port, developed by NMS Technologies, is also available.
There are many other versions of this game. In order from release:
- Aladdin II (1995) - Title screen hack of Aladdin, included in the rom of that game, also released under JY-026 id.
- Aladdin III - another title screen hack of Aladdin, Found in Popeye 2 ROM, it was reused for all JY multicarts.
- Popeye II - Travels in Persia - Hack of Aladdin III that edits Aladdin's head into Popeye's. This is usually bundled with Aladdin III on multicarts. On multicarts made after 1996, Popeye 2 starts on Level 2 instead.
- 45-in-1 version - The only difference between this version and Aladdin III is that the controls are reversed, following the usual control set up of an NES platform game.
- Aladdin Special - Title screen hack of Aladdin.
All the following versions were hacked to run on the common MMC3 rather than JY's custom mapper, resulting in a number of glitches and missing content. The music screws up so it plays a song once, leaving you with no music or the bonus round music for the rest of the level. The animated background graphics in the game aren't animated and the "The End" graphics are glitched.
- Aladdin 4
- Aladdin (1996) - Aladdin 4 with a 1996 copyright but without the 4.
- Aladdin II (1996) - Aladdin 4 with a 1995 copyright and the 4 was changed into a II. 
- Aladdin 4 (1996) - Aladdin 4 with a 1996 copyright.
However another MMC3 hack exists which does not have the music issue.
Unused tilesEditIf you go through the tiles, you can find the unused genie graphics for the bonus rounds. You can also find "Hummer" in the tiles along with the same "SPECIAL" used in Mortal Kombat II Special which suggest Hummer Team made it.
- This is one of the few games made by Hummer Team and published by JY that doesn't have a JY logo screen in the game as an easter egg. The logo does appear in background tiles in the genie level, but isn't in the same style as others seen in Super Mario World and Mortal Kombat II Special, probably so it would blend in.
- It's one of the few NES games where the controls for your usual NES platform game is reversed. (Usually A is to jump and B is for another action but this time B is to jump and A is the other action. This however is different in the 45-in-1 version)
- The name "Silvers LIN" is hidden in the game as ASCII text. Silvers Lin was credited in Tiny Toon Adventures 6 as the programmer.
- The cobras in this game are seen in Waixing's Doraemon, a hack of Somari.
- In most emulators, the rom named "Popeye 2- Travels in Persia" will initially boot Aladdin III instead. Popeye 2 can be accessed in some emulators by soft resetting the game, and in Nestopia through a menu.
- In Popeye 2: Travels in Persia, the level where Aladdin and Jasmine ride the Magic Carpet, the HUD is fixed, while on Aladdin, it glitches.
- Like in Sonic the Hedgehog, collecting 100 diamonds gets you an extra life.
- You can enter these passwords in the Password Screen in all versions of this game. Replace Aladdin with Popeye in Popeye II.
- Advance to Stage 2: Aladdin, Abu, Jasmine, Sultan
- Advance to Stage 3: Genie, Sultan, Jafar, Abu
- Advance to Stage 4: Abu, Aladdin, Jasmine, Aladdin
- Advance to Stage 5: Genie, Jafar, Jasmine, Genie
- Bonus Stage: Sultan, Aladdin, Jafar, Genie
- Jafar's Palace: Jasmine, Aladdin, Aladdin, Genie