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Action 52
Action52Title
Action 52's title screen
Publisher Active Enterprises
Developer Active Enterprises
Console NES
Date 1991
Engine Various
Sound engine Active Enterprises, Ed Bogas (uncredited)

Action 52 is an unlicensed NES multicart created by Active Enterprises Ltd in 1991. It is often cited as one of the worst games ever made.

OverviewEdit

Action52Menu

Action 52's menu screen

As the name might suggest, this is a multicart containing 52 action-packed games. However, it has received much criticism for the poor quality of its games, with some common errors and glitches between the games being sprite flickering, poor controls, reusing game engines and the ending just being the player being sent back to level 1. Notably, almost a third of the games are space shooters. The intro uses a PCM sample of Rob Base & DJ E-Z Rock's "It Takes Two". One game, Fire Breathers, can only be played with two players. Two others, Alfredo and Jigsaw, will not work on the majority of the cartridges that were released. Numerous games crash or become unplayable when reaching a certain part of the game; an example of this being Atmos Quake, which, due to a bug glitches up the start of Level 5 which makes that level impossible to complete. Many have also criticised the retail price of the cartridge, having originally sold for $199. All of the games are two-player compatible, with all but Fire Breathers using an alternating player system like in Super Mario Bros. The menu code was stolen directly from Supervision 52-in-1, another (pirated) 52-in-1 multicart likely made in 1989. (Two of the games listed are called Galaxian 1989 and Exerion 1989) This appears to be especially likely due to a prototype version of Action 52, where the menu (apart from the game names) is identical to that of the 52-in-1 and the menu itself uses graphics from The Goonies, one of the games included on it.[1] well as this, Fuzz Power seems to have taken some inspiration (the graphics in particular) from Adventure Island, which was included on the 52-in-1. Another hint may be that, when the player quits a game and returns to the menu screen, on both multicarts the selection always defaults to game 5.

There was also a competition to win $104,000 by completing Level 5 of Ooze. However, this was later found to be impossible as the carts that had been released at the time crashed after level 2 of that game. The game also actually has 8 levels as opposed to 5, with the ending giving the player a code to send to Active. Incidentally, it's also the only game on the cartridge to have an ending, and one of only two to have a proper title screen, the other being Storm Over the Desert.

Notably, one of the members of Active Enterprises, Vince Perri, was inspired to make Action 52 after seeing his son play a pirated 40-in-1 multicart, with the intention of Action 52 being a legal version of it.[2] The game was made in only three months by a team of four people (Not including Perri, who came up with the game concept and let the team do the rest of the work for him); due to the short development time, Action 52 was not bug tested, which partially explains its buggy nature.

List of gamesEdit

Cheetahmen

Game 52: Cheetahmen, the featured game on Action 52

  1. Fire Breathers (Displayed as "Firebreather" in the menu)
  2. Star Evil (Displayed as "Starevil" in the menu)
  3. Illuminator
  4. G-Force Fighter (Displayed as "G-Force Fgt." in the menu and "G-Force" in the title screen)
  5. Ooze (One of only two games on this cart with a proper title screen)
  6. Silver Sword
  7. Critical Bypass (Misspelled "Crytical Bypass" on the title screen and "Critical Bp. in the menu)
  8. Jupiter Scope
  9. Alfredo and the Fettucinis (Misspelled "Alfredo and the Fettuc" on the title screen and "Alfredo" in the menu)
  10. Operation Full Moon (Displayed as "Operat. Moon" in the menu)
  11. Dam Busters
  12. Thrusters
  13. Haunted Hills of Wentworth (Named "Haunted Halls" on the title screen and "Haunted Hill" in the menu)
  14. Chill Out
  15. Sharks
  16. Megalonia
  17. French Baker
  18. Atmos Quake
  19. Meong
  20. Space Dreams
  21. Streemerz
  22. Spread Fire
  23. Bubble Gum Rosie (misspelled "Bubble Gum Rossie" on the title screen and "Bublgum Rosy" on the menu)
  24. Micro Mike
  25. Underground
  26. Rocket Jockey
  27. Non-Human
  28. Cry Baby
  29. Slashers
  30. Crazy Shuffle
  31. Fuzz Power
  32. Shooting Gallery
  33. Lollipops
  34. Evil Empire
  35. Sombreros
  36. Storm Over the Desert (One of only two games on this cart with a proper title screen)
  37. Mash Man
  38. They Came from Outer Space (the title screen calls it "They Came...")
  39. Lazer League
  40. Billy Bob
  41. City of Doom
  42. Bits and Pieces
  43. Beeps and Blips
  44. Manchester
  45. Boss
  46. Dedant
  47. Hambo's Adventures
  48. Timewarp Tickers
  49. Jigsaw
  50. Ninja Assault
  51. Robbie and the Robots
  52. Cheetahmen

PrototypeEdit

During the production of Action 52, Greg Pabich (owner of a movie and video game distributor at the time) was queried about buying copies of Action 52. He went to meet Vince Perri who gave him a prototype of the game, although he didn't end up buying the cartridges of it.[3]

There are numerous differences between this version and the final release. Firstly, the intro isn't present in this version and the game boots up on the main menu. The menu itself, apart from the game names, is identical to the Supervision 52-in-1 multicart. The names are mostly the same as the final release apart from Cheetahmen, which is called Action Gamer in this version.

Action GamerEdit

Action Gamer was the original 52nd game on the cartridge and is vastly different from Cheetahmen, with the intro not having been included, the music being different and the gameplay being different, although the game still has the Cheetahmen in it.[4] There are at least two levels in this game.

Unused ResourcesEdit

All the information in this section is taken from the Cutting Room Floor's article on Action 52 for the Famicom.

CheetahmenEdit

Apollo Cutscene

In Cheetahmen, each character has its own cutscene before playing as them. However, the cutscene for Apollo appears to have no text accompanied with the obligatory image. However, this is because Active forgot to put the alphabet characters next to the image tiles in the ROM. The hidden text, which reads as follows, can be found in a memory viewer during the cutscene and levels 5 and 6 of Cheetahmen.

APOLLO IS THE MASTER OF THE
CROSSBOW. USE THE CROSSBOW TO
DEFEAT THE ENEMIES ON THE LAST
TWO LEVELS AND GET DR. MORBIS

French BakerEdit

Unused Title Screen

French Baker has an unused title screen using the Cheetahmen II font and can be seen in the PPU as French Baker is loading.

OozeEdit

Completion Message

There was a contest planned for this game where anyone who could beat level 5 of Ooze would be entered into a drawing for $104,000. However, on the original version of the game, Ooze locks up on level 3, making it impossible to complete. On the revision though, it can be completed. The ending reads:

CONGRATULATIONS!
YOU MAY HAVE JUST WON...
TAKE A PHOTOGRAPH OF THIS
SCREEN AND SEND TO THE
ADDRESS LISTED IN THE RULES
AND REGULATIONS. YOUR PERSONAL CODE:
7A3H9J0P2R4A2C7S

Hidden Level

In Ooze, entering 07 in the value of $1B38 in the rom while the game is loaded will bring the player to a hidden Level 8. This level takes place in a different environment to the rest of the levels, taking place in the outdoors with pink oozy things and giant water droplets from Level 1. There's also a 1-Up which can't be collected.

MusicEdit

Despite the low quality of Action 52 in other aspects, its music has gained some fans. However some of the tracks in the games have been found to be example tracks taken from Activision's The Music Studio.[5]

ReferencesEdit


GalleryEdit

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